Does anyone have any experience with 3D PC gaming? I'm on the edge of buying a 3d monitor and NVIDIA's 3d vision thing.
Also, if you live on campus and have a 3d setup, could I stop by and check it out?
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3D gaming?
#2
Posted 29 November 2011 - 04:10 PM
I tried 3d Crysis 2 once and it was amazing. I also have a 3ds, and between the 2 I have been tempted to go 3d for my pc. The only thing holding me back right now is the lack of standardization, and of course, price.
#3
Posted 30 November 2011 - 02:15 AM
I've had the new 3d vision 2 glasses and 27" Asus 278 monitor for about a month now. In all reality it is mostly a gimmick. The games that 3d works well in are pretty amazing, but for every day gaming, I've just turned back to 2d.
Crysis 2 and Dirt 3 are a couple of the games that work really really well. Left 4 Dead 2 works decently except for the player names appear at the wrong depth so your eyes bug out trying to focus (this is actually one of the common issues with games).
In regards to the actual products, the 3d vision 2 glasses are very comfortable and fit nicely over prescription glasses if you have them. Wearing headphones on top isn't perfect, but it does work since the sides of the glasses are thin.
The Asus VG248 is a super bright monitor out of the box. I previously used a Dell 2408wfp as my primary and I thought that was bright, but this is nuts. When gaming in 3d it cuts down the brightness drastically to handle the 120hz for 3d, but with the lightboost technology (if it really is anything "special") helps a lot to bring up the brightness compared to older 3d monitors. I'm still not fond of 1080p, especially on a 27", it makes a really awkward resolution for a large screen if you have previously used a 24".
All in all, it is nice as a technology display, but I couldn't see using it for every day gaming. Quite a number of new games still don't have full support, even if they are rated Good on the site. You'll also need SLI to be able to run it anywhere near decent settings.
Crysis 2 and Dirt 3 are a couple of the games that work really really well. Left 4 Dead 2 works decently except for the player names appear at the wrong depth so your eyes bug out trying to focus (this is actually one of the common issues with games).
In regards to the actual products, the 3d vision 2 glasses are very comfortable and fit nicely over prescription glasses if you have them. Wearing headphones on top isn't perfect, but it does work since the sides of the glasses are thin.
The Asus VG248 is a super bright monitor out of the box. I previously used a Dell 2408wfp as my primary and I thought that was bright, but this is nuts. When gaming in 3d it cuts down the brightness drastically to handle the 120hz for 3d, but with the lightboost technology (if it really is anything "special") helps a lot to bring up the brightness compared to older 3d monitors. I'm still not fond of 1080p, especially on a 27", it makes a really awkward resolution for a large screen if you have previously used a 24".
All in all, it is nice as a technology display, but I couldn't see using it for every day gaming. Quite a number of new games still don't have full support, even if they are rated Good on the site. You'll also need SLI to be able to run it anywhere near decent settings.

#4
Posted 30 November 2011 - 11:45 AM
I tried 3D a while back in a lab at CECS. They probably have newer technology now, but when I played it I think we did some HL2 and L4D (the Steam account only had those games installed). It was fun, but as Gamma pointed out it isn't something I would use daily.
The issue I saw with those games was the fact that the depth of field was only clear at a certain point. So things roughly 5-15 feet away from me in the game looked crisp, but my gun was blurry, and anything farther off was blurry. It was actually a little annoying trying to physically focus on something when I looked at it, just to have it remain blurry.
Now with games that didn't do the depth of field blur effect, it was pretty nice looking. We also quickly noticed though that no one could watch us play, since everyone standing around had to wear glasses, and had to stand/sit near the person playing so everything was in focus properly. Now this technology has probably gotten a bit better since then, was like 1-2 years ago, but unless you had the glasses on, it was really a cool thing to show off.
The issue I saw with those games was the fact that the depth of field was only clear at a certain point. So things roughly 5-15 feet away from me in the game looked crisp, but my gun was blurry, and anything farther off was blurry. It was actually a little annoying trying to physically focus on something when I looked at it, just to have it remain blurry.
Now with games that didn't do the depth of field blur effect, it was pretty nice looking. We also quickly noticed though that no one could watch us play, since everyone standing around had to wear glasses, and had to stand/sit near the person playing so everything was in focus properly. Now this technology has probably gotten a bit better since then, was like 1-2 years ago, but unless you had the glasses on, it was really a cool thing to show off.
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