
Let's start by dispelling some myths: No, you will never, EVER, EVER EVER EVER make an MMO game by yourself. Ever. And even as a pro with a friend, the best you could probably manage is some shitty clone of Maple Story in 2D with terrible networking and no content. Why? Because even the cheapest Korean Basketball MMO takes millions of dollars and hundreds of people to create.

Please set your sights somewhere (slightly) realistic, like graduating with a decent portfolio,
which is something a vast majority of UCF freshman haven't managed to do for the past 48 years the campus has been in existence. Hopefully this very incomplete guide will help clear things up a bit.
I. What does UCF offer in terms of becoming a successful game developer?
The biggest advantage of UCF is it's community and the friendships and reputation you make now that will help you in the job market later. However, you probably also want to know which majors/course to take as well, so...
Positions
- Game Designer
Surprise! This position doesn't exist in the real world. The only game designers in the entire world are rich assholes like Richard Garriot who make bad games. Everyone else is either an artist, programmer, writer, composer, or some combination of the above. Making a game on a AAA level is a team effort, so what you're thinking of are perhaps the people who design game levels or mechanics. Usually these people are combination artist-programmers who not only think of the rules but have to put them into place as well. See the Digital Media - Game Development track.
- Game Programmer
In AAA studios, game programmers are highly specialized developers who usually concentrate on a single area. There are toolset programmers, engine programmers, graphics, sound, networking, and gameplay programmers just to name a few. You'll do good looking into Computer Science, unless you want to do Web Dev which in that case look into Digital Media - Web Design.
- Game Artist
There are all types of artists involved in production work. If you're looking to do anything 2D or 3D, definitely go for the Digital Media - Character Animation Track. Already into the Fine Arts? There's also an Experimental Animation track there. If you can't make it into either, there's also a regular Fine Arts degree.
- Other
Fairly obviously, composer should go music Major, writers should english major etc.

Relevant Majors/Classes
- Digital Media Major - Game Design, Web Design Tracks; Computer Science Major
These majors will not prepare you well for the industry. Suck it up and spend as much time as possible going above and beyond your projects to build up your portfolio.
- Digital Media Major - Character Animation Track
This intense track gives you and 34 lucky others two years to learn how to create from start to finish a 5 minute 3D animated short film. They have a very high placement in the film and games industries, and a direct line to FIEA. Expect no life or free time here, and a very strict portfolio review before entering. This is only one out of two majors in North America to offer a multi-year team project; something that looks extremely impressive in a cover letter or on a resume. Located next to FIEA in downtown Orlando.
- Fine Arts - Experimental Animation, Illustration Tracks
Portfolio review, and lots of work. Expect to spend a large amount of your free time drinking heavily while scrambling to put together some sort of game related portfolio that you can't use for anything until you graduate.
Grad Schools
- FIEA
FIEA loves Character Animation Track grads. They're OK with very dedicated Computer Science majors. It's hard to get in, but the expensive experience takes you through making an indie game start to finish and is near guaranteed to land you a job. It's also conveniently located in Downtown Orlando!
- SCAD
SCAD is artist heaven/hell, but feel free to head to Pixar or Blizzard afterwards if you have the drive and portfolio.
- DigiPen
Valve recruits from here. Need I say more?
What do I do Freshman and Sophomore Years?
Don't waste time!!! Get over yourself and get that homework out of the way so you can party hard, network, and make friends. If you still manage to have free time, spend at least an equal amount of time getting involved in a game modification or mini project as you do playing the games you love. There's plenty of "mods" looking for talented help on ModDB and releasing even a small but high-quality mod can give your portfolio a huge boost.

Got questions? Feel free to ask. All the best of luck!
This post has been edited by cyb.tachyon: 24 August 2011 - 06:25 PM

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