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Onlive launches June 17th The fall of Game Consoles Rate Topic: -----

#1 User is offline   cms Icon

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Posted 13 June 2010 - 12:33 AM

Open the awesomeness v (below)

Spoiler



Posted Image Troll as you wish, though its not going to stop Onlive. :)

This post has been edited by cms: 13 June 2010 - 12:57 AM
Reason for edit: no trolling, just stopping you from spamming useless shit


#2 User is offline   TerranUp16 Icon

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Posted 13 June 2010 - 12:50 AM

Naw bro, this IS spam. It's a particularly annoying message with a lot of advertising pictures for a service I couldn't care less about because it's like taking all the problems of Bnet 2.0 and amplifying them 2000-fold and then adding compression, artifacting, net issues, etc... on top of all that.
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#3 User is offline   cms Icon

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Posted 13 June 2010 - 12:56 AM

Well EA is endorsing it and it appears they got their sh*t strait. I thought that the company was going to crash and burn in 2009 during its debut... however, I only found out a few days ago that they were serious about the June 17th date.

Sorry for the spam, just wanting to share. ;)

They have been testing it with a test group of 25,000 people, and from what I have researched the bandwidth of the video feeds will be around the same grade as youtube. Which would reflect internet monthly usages as if you were watching youtube Hd for 4 hours a day.

There are rumors already of online gaming names that are willing to merge server clusters in order to extend their market base. WOW and EVE, though then again, they are just rumors.

This post has been edited by cms: 13 June 2010 - 01:03 AM


#4 User is offline   ninjafish Icon

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Posted 13 June 2010 - 01:05 AM

Yea I'm interested to see how well the service works. To be honest I think their going to be limited to offline games for most people. I have trouble imagining that they could provide a low latency for an online FPS.

I got accepted to the beta which means I can use it for free for a year. I'll let you guys know if its worth anything.

#5 User is offline   Gamma Icon

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Posted 13 June 2010 - 01:06 AM

Yeah, I thought the company would crash and burn but somehow they are still around. Actually one of my previous co-workers works at OnLive now.

I am getting a free year and a free game cause I signed up a while back as one of the first groups or whatnot.

The real test is going to be how well it works on Comcrap, how well the games look, and how well the games respond. I just don't think it is feasible to run video games on a server cluster and then broadcast it over the internet and back.
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#6 User is offline   cms Icon

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Posted 13 June 2010 - 01:28 AM

It might not be that great now, but It looks like the future of everything. The only bottle-neck is the implementation of fiber-optic connections. We may soon be using virtual clients for all computing, not just games.

an additional thought: It will be an easier way for the government to spy on us... 1984 anyone?


Next game to be supported by onlive: SKYNET :D

This post has been edited by cms: 13 June 2010 - 01:36 AM


#7 User is offline   Oen386 Icon

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Posted 13 June 2010 - 01:49 AM

View Postcms, on 13 June 2010 - 02:28 AM, said:

It might not be that great now, but It looks like the future of everything.


Hill Valley 2015:
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Tell me when either actually happens, then maybe I will give a care.

#8 User is offline   Otacon Icon

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Posted 13 June 2010 - 01:51 AM

So wait, you have to pay 15 a month on top of the normal price for a game for the ability to play offline games with latency and online games with *double* latency? I mean, I knew about this thing before but I didn't realize you got charged at both points, I figured it'd just be a subscription service or something. Not only that, games you buy on the service, whenever the service is down, you can't play, if these guys ever do go under, all your game purchases through are gone to because you never had them in the first place. I mean, really?
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#9 User is offline   cms Icon

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Posted 13 June 2010 - 02:04 AM

View PostOtacon, on 13 June 2010 - 02:51 AM, said:

So wait, you have to pay 15 a month on top of the normal price for a game for the ability to play offline games with latency and online games with *double* latency? I mean, I knew about this thing before but I didn't realize you got charged at both points, I figured it'd just be a subscription service or something. Not only that, games you buy on the service, whenever the service is down, you can't play, if these guys ever do go under, all your game purchases through are gone to because you never had them in the first place. I mean, really?


I doubt they will go down (unless your internet provider does), they have been in development for over 7 years, and have major companies backing them.

The pro's to it is that It can be played on any computer regardless of how much money you put into it. Its uncheatable as clients cannot put patches or hacks. You can demo games, rent or just buy them. You never need to upgrade your system. New games are instantaneous. No load time either, as the servers cache all their games in RAM.

I would rather pay $15 a month - 180/per year and never have to worry about buying another console again. And never have to buy a $600 graphics card.

#10 User is offline   TerranUp16 Icon

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Posted 13 June 2010 - 02:44 AM

View Postcms, on 13 June 2010 - 03:04 AM, said:

I doubt they will go down (unless your internet provider does), they have been in development for over 7 years, and have major companies backing them.


You would think that about Bnet 2.0. Also, Steam never goes down. Also, Xbox Live never goes down. Amirite?

View Postcms, on 13 June 2010 - 02:28 AM, said:

an additional thought: It will be an easier way for the government to spy on us... 1984 anyone?


That's a potential concern I don't give much of a flying damn about. Far more concerned about mods and etc. Something as simple as customizing my keybindings in DoW 2 might well be completely impossible with OnLive.

View Postcms, on 13 June 2010 - 03:04 AM, said:

Its uncheatable as clients cannot put patches or hacks.


Read: unmoddable.

View Postcms, on 13 June 2010 - 03:04 AM, said:

You never need to upgrade your system.


I heard console are like this.

View Postcms, on 13 June 2010 - 03:04 AM, said:

New games are instantaneous. No load time either, as the servers cache all their games in RAM.


Lul we'll see about that.

View Postcms, on 13 June 2010 - 03:04 AM, said:

I would rather pay $15 a month - 180/per year and never have to worry about buying another console again. And never have to buy a $600 graphics card.


I'd much rather buy a $100 graphics card that lasts 2-3 years than that. Even a $200 one. OnLive is outputting 720p- max- so you can already kiss $600 image quality goodbye because your 1920x1200 monitor is going to have to upscale a 1280x720 signal- so if you're only playing at 720p, well my friend I think you can find a nice, cheap graphics card that can handle that at max settings quite nicely. This is all before inevitable compression + artifacting. I probably shouldn't mention audio.

It's basically consoles versus PC all over again with nearly all of the same issues, same pros, same cons, etc... except the cons are bigger and the pros better (than consoles). I migrated away from primarily consoles to primarily PC specifically for the massive benefits the PC offers and OnLive flies flat, smack in the face of most of those.
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#11 User is offline   cms Icon

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Posted 13 June 2010 - 07:33 AM

Im pretty sure key mapping is integrated, as they are dealing with mac's PC's and their own game controller. Input scripts could be made to send a string of commands to the game server. It should be easy to create a layer between the keyboard and the web browser onlive pluggin. Thus key "T" would translate into "up-on_Space-on_space-off_200ms_up-off"... Im thinking like midi-mapping. :)

TerranUp16, on 13 June 2010 - 03:44 AM, said:

OnLive is outputting 720p- max- so you can already kiss $600 image quality goodbye because your 1920x1200 monitor is going to have to upscale a 1280x720 signal- so if you're only playing at 720p, well my friend I think you can find a nice, cheap graphics card that can handle that at max settings quite nicely. This is all before inevitable compression + artifacting. I probably shouldn't mention audio.

It's basically consoles versus PC all over again with nearly all of the same issues, same pros, same cons, etc... except the cons are bigger and the pros better (than consoles). I migrated away from primarily consoles to primarily PC specifically for the massive benefits the PC offers and OnLive flies flat, smack in the face of most of those.


very true, I like your painting of the markets in question.

I really hope artifiacting is minimal, that would be a game changer (no pun intended ;) ) for me.

This post has been edited by cms: 13 June 2010 - 07:44 AM


#12 User is online   ibfreeekout Icon

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Posted 13 June 2010 - 08:56 AM

I remember we had a discussion about this toward the beginning of last year about this service. I'll buy my games for myself and run them on a computer that I know can handle them without an latency from a server, at my resolution (I know what you are about to say Terran...). CMS, if you do have a 5770 OC'd, you don't need to worry about most games. Hell, I can run Metro 2033, Bad Company 2, Dirt 2, just about anything maxed out right now. Paying $15 a month for what is probably going to be a subpar service doesn't make sense to me.

O btw, if you are going to do this, don't build that $2000 "Gaming Grade Server". It doesn't make much sense.

#13 User is offline   MajorLag Icon

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Posted 13 June 2010 - 09:23 AM

View Postcms, on 13 June 2010 - 01:56 AM, said:

Well EA is endorsing it and it appears they got their sh*t strait.


wolololololol


Also, in all honesty, if youre a crafty and patient shopper you can definatly buy a new computer for $300-$400 that can play pretty much all games maxed out for atleast a couple years, and medium for another couple. (a couple to few years is usually a good time to upgrade anyways because of new part types like sockets, etc.) So paying 15 bucks a month, as well as not being able to do thngs like mod games and all the other stuff Terran mentioned, makes no sense. Also, if you buy a $2000 comp, youre just wasting your money. Sure, itll be upgradable in the future if all part types were the same, and all they did was increase in quantity, but technology doesnt work that way.
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#14 User is offline   Otacon Icon

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Posted 13 June 2010 - 11:13 AM

View PostMajorLag, on 13 June 2010 - 10:23 AM, said:

wolololololol


Also, in all honesty, if youre a crafty and patient shopper you can definatly buy a new computer for $300-$400 that can play pretty much all games maxed out for atleast a couple years, and medium for another couple. (a couple to few years is usually a good time to upgrade anyways because of new part types like sockets, etc.) So paying 15 bucks a month, as well as not being able to do thngs like mod games and all the other stuff Terran mentioned, makes no sense. Also, if you buy a $2000 comp, youre just wasting your money. Sure, itll be upgradable in the future if all part types were the same, and all they did was increase in quantity, but technology doesnt work that way.


Pretty much agreeing with you and Terran's points, and pointing out that even when Steam is down, you still have the games locally and can still play single player stuff in offline mode. That said, while it's true that services like this are likely the future, we're not there yet by a longshot in the US. Maybe in Japan and South Korea and all the smaller countries where everyone has a super cheap fiber connection, those are places I could see this actually working today. Even then, the other issues of no real ownership and the like would still too big a concern to me. That and the point Terran pointed out about no mods. Anything that moves PC gaming further into no mods territory is a BAD thing, hands down. We were all happy when BC2 kept dedicated servers after the MW2 fiasco, but that's even still a step in the wrong direction, no LAN, no mod tools, and can only rent said servers from EA. That's getting off topic though so I'll leave it there.
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#15 User is offline   cms Icon

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Posted 13 June 2010 - 06:56 PM

View Postibfreeekout, on 13 June 2010 - 09:56 AM, said:

O btw, if you are going to do this, don't build that $2000 "Gaming Grade Server". It doesn't make much sense.


Onlive does not do number crunching or video editing ;)

#16 User is offline   TerranUp16 Icon

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Posted 13 June 2010 - 10:57 PM

View Postibfreeekout, on 13 June 2010 - 09:56 AM, said:

and run them on a computer that I know can handle them without an latency from a server, at my resolution (I know what you are about to say Terran...).


(shrug) If you're happy w/the rez you're running them on and it floats your boat that's fine, and that you can for so relatively cheaply simply forwards my point. Granted, you do need that asterisk when you say "maxed-out" since most people think 1680x1050 bare minimum for that phrase xD

Also, yay common ground (apologies if I sound harsh).

Only real response to cms other than the above is that input scripts will only get you so far- see GlovePIE for further reference. Specific issues with something like DoW 2 though is that letters on the keyboard are meaningless. What is meaningful is what each unit/ability/upgrade/etc maps to. Arbitrarily changing everything that by default maps to T to R won't do me any good, but sifting through everything and remapping all abilities contextually to QWERTYU, remapping all commands to ASDFGH, remapping retreat to Z, remapping upgrades to XCVBNM,JKL, and remapping unit training to QWERTASDFGZXCVB is useful.

For each game they'd basically need to either find and make available the data file(s) controlling such (and since these need to be dealt with before launch... probably a slight PITA on their side), but that would imply some degree of temporary moddability and they would have to do this for each game.

I guess the more succinct answer for all of that is, we can wait and see but if (for someone like myself who can't imagine playing DoW 2 without a gridded keymap layout) technical details like that are important to you, I wouldn't put much faith in such a service to make that functionality available for every game (in an inventory that likely won't have every game either tbh).
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Posted 14 June 2010 - 08:10 PM

This is EA's take on the Phantom for you little gaming youngins. Just like back then, the issue of bandwith is still what is holding back this technology. It is even worse now that companies like Comcast, etc. want to LIMIT bandwidth usage!! They want you to spend $30/month for 2gigs of data!!!

Eitherway, have you seen youtube HD? It's fucking crap unless you like 320p video.

Other than that, this technology is, optimistically, 5 years away.

#18 User is offline   cms Icon

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Posted 14 June 2010 - 09:53 PM

View Postmadhatter256, on 14 June 2010 - 09:10 PM, said:

Just like back then, the issue of bandwith is still what is holding back this technology.


WTF are you talking about, Internet bandwidth is not a bottleneck!---- LMFAO :D jk...


Spoiler

This post has been edited by cms: 14 June 2010 - 09:58 PM


#19 User is online   ibfreeekout Icon

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Posted 15 June 2010 - 05:48 AM

View Postcms, on 14 June 2010 - 10:53 PM, said:

WTF are you talking about, Internet bandwidth is not a bottleneck!---- LMFAO :D jk...


Spoiler


lmao have to admit that was a good one.

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