C4 Engine Experience?
#1
Posted 14 April 2009 - 07:28 PM
We have closely considered Leadwerks 2, Unity, OGRE, etc... but continue to come down to, in terms of feature and toolsets, C4 and Leadwerks 2. Leadwerks 2 is hampered by its absolutely terrible licensing terms (only $125 per a license but no source code and modding is strictly forbidden but mod support is a major component of Wartide). C4 on the other hand, while being more expensive at $350 per a license, has no such draconian restrictions and includes source code (very integral for us as we are looking to integrate PhysX because in an RTS/RTT it is very important to shift as much work as possible off the cpu and onto the gpu b/c the cpu gets absolutely hammered with work; we're also considering implementing Stardock's Impulse Reactor).
I have spoken with one programmer friend of mine who has a license for C4 but he is more or less waiting for the big 1.6 update before really using it. I also have exchanged pm's with a C4 community member who has managed to create a plug-in basically for PhysX integration and his comments on the engine were only positive. Nevertheless, we are on the verge of making a major purchase so I was wondering if anyone here has any experience with the engine that they'd like to share- your comments are greatly appreciated!
#2
Posted 14 April 2009 - 08:46 PM
TerranUp16 said:
We have closely considered Leadwerks 2, Unity, OGRE, etc... but continue to come down to, in terms of feature and toolsets, C4 and Leadwerks 2. Leadwerks 2 is hampered by its absolutely terrible licensing terms (only $125 per a license but no source code and modding is strictly forbidden but mod support is a major component of Wartide). C4 on the other hand, while being more expensive at $350 per a license, has no such draconian restrictions and includes source code (very integral for us as we are looking to integrate PhysX because in an RTS/RTT it is very important to shift as much work as possible off the cpu and onto the gpu b/c the cpu gets absolutely hammered with work; we're also considering implementing Stardock's Impulse Reactor).
I have spoken with one programmer friend of mine who has a license for C4 but he is more or less waiting for the big 1.6 update before really using it. I also have exchanged pm's with a C4 community member who has managed to create a plug-in basically for PhysX integration and his comments on the engine were only positive. Nevertheless, we are on the verge of making a major purchase so I was wondering if anyone here has any experience with the engine that they'd like to share- your comments are greatly appreciated!
Yeah I dunno, it works all right, I guess. There are some limitations that they don't really cover in the documentation and when it comes to actual production it can be kind of a hindrance. Stuff made with the C4 engine also turns out to be vaguely unstable and prone to a lot of compatibility errors.
"Failing grade 2 is like going to Zimbabwe." - http://www.questions...reasonline.com/


#3
Posted 14 April 2009 - 09:39 PM
#4
Posted 15 April 2009 - 08:49 AM
TerranUp16 said:
I'm just trolling you dude. I'm a political science major with absolutely no knowledge in relation to the technical aspects of video game production. =P
"Failing grade 2 is like going to Zimbabwe." - http://www.questions...reasonline.com/


#5
Posted 15 April 2009 - 04:01 PM
Brain?! said:
I was wondering as you'd never mentioned any xp, lolz. But you invented C4 and game programming and... so forgive me for thinking your insights valid, oh Great Creator!
#7
Posted 19 April 2009 - 09:56 PM
#8
Posted 19 April 2009 - 10:17 PM
#9
Posted 14 April 2009 - 07:28 PM
We have closely considered Leadwerks 2, Unity, OGRE, etc... but continue to come down to, in terms of feature and toolsets, C4 and Leadwerks 2. Leadwerks 2 is hampered by its absolutely terrible licensing terms (only $125 per a license but no source code and modding is strictly forbidden but mod support is a major component of Wartide). C4 on the other hand, while being more expensive at $350 per a license, has no such draconian restrictions and includes source code (very integral for us as we are looking to integrate PhysX because in an RTS/RTT it is very important to shift as much work as possible off the cpu and onto the gpu b/c the cpu gets absolutely hammered with work; we're also considering implementing Stardock's Impulse Reactor).
I have spoken with one programmer friend of mine who has a license for C4 but he is more or less waiting for the big 1.6 update before really using it. I also have exchanged pm's with a C4 community member who has managed to create a plug-in basically for PhysX integration and his comments on the engine were only positive. Nevertheless, we are on the verge of making a major purchase so I was wondering if anyone here has any experience with the engine that they'd like to share- your comments are greatly appreciated!
#10
Posted 14 April 2009 - 08:46 PM
TerranUp16 said:
We have closely considered Leadwerks 2, Unity, OGRE, etc... but continue to come down to, in terms of feature and toolsets, C4 and Leadwerks 2. Leadwerks 2 is hampered by its absolutely terrible licensing terms (only $125 per a license but no source code and modding is strictly forbidden but mod support is a major component of Wartide). C4 on the other hand, while being more expensive at $350 per a license, has no such draconian restrictions and includes source code (very integral for us as we are looking to integrate PhysX because in an RTS/RTT it is very important to shift as much work as possible off the cpu and onto the gpu b/c the cpu gets absolutely hammered with work; we're also considering implementing Stardock's Impulse Reactor).
I have spoken with one programmer friend of mine who has a license for C4 but he is more or less waiting for the big 1.6 update before really using it. I also have exchanged pm's with a C4 community member who has managed to create a plug-in basically for PhysX integration and his comments on the engine were only positive. Nevertheless, we are on the verge of making a major purchase so I was wondering if anyone here has any experience with the engine that they'd like to share- your comments are greatly appreciated!
Yeah I dunno, it works all right, I guess. There are some limitations that they don't really cover in the documentation and when it comes to actual production it can be kind of a hindrance. Stuff made with the C4 engine also turns out to be vaguely unstable and prone to a lot of compatibility errors.
"Failing grade 2 is like going to Zimbabwe." - http://www.questions...reasonline.com/


#11
Posted 14 April 2009 - 09:39 PM
#12
Posted 15 April 2009 - 08:49 AM
TerranUp16 said:
I'm just trolling you dude. I'm a political science major with absolutely no knowledge in relation to the technical aspects of video game production. =P
"Failing grade 2 is like going to Zimbabwe." - http://www.questions...reasonline.com/


#13
Posted 15 April 2009 - 04:01 PM
Brain?! said:
I was wondering as you'd never mentioned any xp, lolz. But you invented C4 and game programming and... so forgive me for thinking your insights valid, oh Great Creator!
#15
Posted 19 April 2009 - 09:56 PM
#16
Posted 19 April 2009 - 10:17 PM

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