De_union?
#62
Posted 17 June 2009 - 05:12 PM
Bucu said:
if you are wondering what hide and go seek is... everyone spawns with 1 hp.... and the "IT" person spawns 15 secs later with a nade.
#63
Posted 09 July 2009 - 08:56 AM
Been thinking of a UT3 Warfare map for large servers, covering most of campus as well. I'm imagining a (halon) gas trap in the server room, in which a shield belt is strategically placed :biggrin:
#64
Posted 04 April 2009 - 04:32 PM
Derek "Mr. Secretary" Reese, Official Announcer of:





cyb.tachyon's: Steam Library Backloggery Wallpapers
#65
Posted 04 April 2009 - 05:47 PM
#67
Posted 06 April 2009 - 07:05 AM
#68
Posted 06 April 2009 - 08:32 AM
MajorLag said:
He'd still win.
"Failing grade 2 is like going to Zimbabwe." - http://www.questions...reasonline.com/


#69
Posted 06 April 2009 - 09:06 AM
#70
Posted 06 April 2009 - 01:27 PM
MajorLag said:
lol I actually did something like this with the first map I ever made. I had a CT spawn and a T spawn, but inside the CT spawn I had a T spawn point and in the T spawn I had a CT spawn point. These spawn points were circled by enemy spawn points directly facing that person ready to pwn them. It was freakin awesome! Lots of "wtf" moments ensued.
#71
Posted 06 April 2009 - 02:26 PM
#72
Posted 06 April 2009 - 04:17 PM
SniperX said:
That sounds insanely awesome.
#73
Posted 06 April 2009 - 07:42 PM





I touch myself, for a buck I'll touch you.
#74
Posted 13 June 2009 - 12:13 AM


"Proper punctuation makes the difference in helping your uncle, Jack, off a horse and helping your uncle jack off a horse."
#75
Posted 16 June 2009 - 02:46 AM
DONE:
-Map basic geometry. (Rooms and floors and outdoors)
-Map advanced geometry. (Curves, moar curves, doors, and a special spawn for ch33s3r that involves infinitely spawning explosions and neo-death metal)
-Spawn points and scripting.
-Placeholder texturing and lighting.
TODO:
-Ironing out some really nasty bugs that won't leave some meshes edited with the Vertex Tool.
-Breakable glass grouping and setting.
-Making the rest of the custom textures from photo reference.
-Making custom props. Like beer.
-Adding in said textures and props, as well as placing splats.
-Finalizing lighting. (only some minor changes need to be done here)
-Beta compile.
-Test the hell out of the map.
Derek "Mr. Secretary" Reese, Official Announcer of:





cyb.tachyon's: Steam Library Backloggery Wallpapers
#76
Posted 16 June 2009 - 07:55 AM


"Proper punctuation makes the difference in helping your uncle, Jack, off a horse and helping your uncle jack off a horse."
#78
Posted 17 June 2009 - 02:03 PM
-Just finished adding HDR support to the map :D
Derek "Mr. Secretary" Reese, Official Announcer of:





cyb.tachyon's: Steam Library Backloggery Wallpapers
#80
Posted 17 June 2009 - 05:12 PM
Bucu said:
if you are wondering what hide and go seek is... everyone spawns with 1 hp.... and the "IT" person spawns 15 secs later with a nade.

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