LANKnights / Electronic Gaming Society at UCF: De_union? - LANKnights / Electronic Gaming Society at UCF

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De_union? Rate Topic: -----

#41 User is offline   Gamma Icon

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Posted 19 March 2009 - 12:44 AM

Meet up with me Shawn, I'll help you get the locations he needs.
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#42 User is offline   BUDMAN Icon

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Posted 19 March 2009 - 07:50 AM

oh man this is gonna be badass
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#43 User is offline   poonchow Icon

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Posted 19 March 2009 - 08:54 PM

I would take close-ups of the walls / floors / etc. to get the textures you need for the map. A lot of people do that for building textures -- I think Bethesda's team gets most of their textures for Fallout and Oblivion from real world environments.

If anyone asks what you are doing just say you are making a 3D model of the Union for a class project :)
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#44 User is offline   SniperX Icon

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Posted 19 March 2009 - 09:40 PM

man I'd totally buy CS just to play that map

#45 User is offline   sgage Icon

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Posted 19 March 2009 - 09:40 PM

Ba ba ba BAM!

http://picasaweb.goo...m/shgage/Union#

#46 User is offline   cyb.tachyon Icon

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Posted 04 April 2009 - 04:32 PM

btw I love you. map ETA 2 weeks until release, 5 weeks until final.

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#47 User is offline   korbaton Icon

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Posted 04 April 2009 - 05:47 PM

And maybe cheeser won't win the next Counter-Strike Source tournament we hold.
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#48 User is offline   ch33s3r Icon

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Posted 04 April 2009 - 08:39 PM

hahaha :D

#49 User is offline   MajorLag Icon

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Posted 06 April 2009 - 07:05 AM

you can make a special "cheeser spawn" that is just an empty room with no doors

#50 User is online   Brain?! Icon

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Posted 06 April 2009 - 08:32 AM

MajorLag said:

you can make a special "cheeser spawn" that is just an empty room with no doors


He'd still win.

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#51 User is offline   MajorLag Icon

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Posted 06 April 2009 - 09:06 AM

yea, guess he would still be able to headshot us through the walls or something

#52 User is offline   ch33s3r Icon

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Posted 06 April 2009 - 01:27 PM

MajorLag said:

you can make a special "cheeser spawn" that is just an empty room with no doors


lol I actually did something like this with the first map I ever made. I had a CT spawn and a T spawn, but inside the CT spawn I had a T spawn point and in the T spawn I had a CT spawn point. These spawn points were circled by enemy spawn points directly facing that person ready to pwn them. It was freakin awesome! Lots of "wtf" moments ensued.

#53 User is offline   SniperX Icon

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Posted 06 April 2009 - 02:26 PM

My favorite map of any game ever was actually 1 I made on Halo 3 called Hell in a Box, you put a giant cargo container on its side, spawn everyone in side with swords, with gravlifts on the roof and floor.....good times

#54 User is offline   Destroyer1990 Icon

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Posted 06 April 2009 - 04:17 PM

SniperX said:

My favorite map of any game ever was actually 1 I made on Halo 3 called Hell in a Box, you put a giant cargo container on its side, spawn everyone in side with swords, with gravlifts on the roof and floor.....good times


That sounds insanely awesome.

#55 User is offline   Avalon Icon

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Posted 06 April 2009 - 07:42 PM

My old CS community made this awesome CS map called flasses where everyone spawned in the sky inside glass boxes and only had knives. They had to break out and fall onto a glass skyscraper and break their way down through it to get weapons, and there were lift gates outside that brought them to islands in the sky near the original spawn points that had mounted machine guns on them. It kicked ass.
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#56 User is offline   BUDMAN Icon

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Posted 13 June 2009 - 12:13 AM

so uh yeah progress?
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#57 User is offline   cyb.tachyon Icon

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Posted 16 June 2009 - 02:46 AM

Update: Map is still in alpha, but nearing beta release.
DONE:
-Map basic geometry. (Rooms and floors and outdoors)
-Map advanced geometry. (Curves, moar curves, doors, and a special spawn for ch33s3r that involves infinitely spawning explosions and neo-death metal)
-Spawn points and scripting.
-Placeholder texturing and lighting.

TODO:
-Ironing out some really nasty bugs that won't leave some meshes edited with the Vertex Tool.
-Breakable glass grouping and setting.
-Making the rest of the custom textures from photo reference.
-Making custom props. Like beer.
-Adding in said textures and props, as well as placing splats.
-Finalizing lighting. (only some minor changes need to be done here)
-Beta compile.
-Test the hell out of the map.

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#58 User is offline   BUDMAN Icon

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Posted 16 June 2009 - 07:55 AM

sweet
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#59 User is offline   ch33s3r Icon

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Posted 16 June 2009 - 08:57 AM

wtf lol you think your nub infinite explosions can stop me?
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#60 User is offline   cyb.tachyon Icon

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Posted 17 June 2009 - 02:03 PM

Yes.
-Just finished adding HDR support to the map :D
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