De_union?
#41
Posted 19 March 2009 - 12:44 AM

#42
Posted 19 March 2009 - 07:50 AM


"Proper punctuation makes the difference in helping your uncle, Jack, off a horse and helping your uncle jack off a horse."
#43
Posted 19 March 2009 - 08:54 PM
If anyone asks what you are doing just say you are making a 3D model of the Union for a class project :)
#46
Posted 04 April 2009 - 04:32 PM
Derek "Mr. Secretary" Reese, Official Announcer of:





cyb.tachyon's: Steam Library Backloggery Wallpapers
#47
Posted 04 April 2009 - 05:47 PM
#49
Posted 06 April 2009 - 07:05 AM
#50
Posted 06 April 2009 - 08:32 AM
MajorLag said:
He'd still win.
"Failing grade 2 is like going to Zimbabwe." - http://www.questions...reasonline.com/


#51
Posted 06 April 2009 - 09:06 AM
#52
Posted 06 April 2009 - 01:27 PM
MajorLag said:
lol I actually did something like this with the first map I ever made. I had a CT spawn and a T spawn, but inside the CT spawn I had a T spawn point and in the T spawn I had a CT spawn point. These spawn points were circled by enemy spawn points directly facing that person ready to pwn them. It was freakin awesome! Lots of "wtf" moments ensued.
#53
Posted 06 April 2009 - 02:26 PM
#54
Posted 06 April 2009 - 04:17 PM
SniperX said:
That sounds insanely awesome.
#55
Posted 06 April 2009 - 07:42 PM





I touch myself, for a buck I'll touch you.
#56
Posted 13 June 2009 - 12:13 AM


"Proper punctuation makes the difference in helping your uncle, Jack, off a horse and helping your uncle jack off a horse."
#57
Posted 16 June 2009 - 02:46 AM
DONE:
-Map basic geometry. (Rooms and floors and outdoors)
-Map advanced geometry. (Curves, moar curves, doors, and a special spawn for ch33s3r that involves infinitely spawning explosions and neo-death metal)
-Spawn points and scripting.
-Placeholder texturing and lighting.
TODO:
-Ironing out some really nasty bugs that won't leave some meshes edited with the Vertex Tool.
-Breakable glass grouping and setting.
-Making the rest of the custom textures from photo reference.
-Making custom props. Like beer.
-Adding in said textures and props, as well as placing splats.
-Finalizing lighting. (only some minor changes need to be done here)
-Beta compile.
-Test the hell out of the map.
Derek "Mr. Secretary" Reese, Official Announcer of:





cyb.tachyon's: Steam Library Backloggery Wallpapers
#58
Posted 16 June 2009 - 07:55 AM


"Proper punctuation makes the difference in helping your uncle, Jack, off a horse and helping your uncle jack off a horse."
#60
Posted 17 June 2009 - 02:03 PM
-Just finished adding HDR support to the map :D
Derek "Mr. Secretary" Reese, Official Announcer of:





cyb.tachyon's: Steam Library Backloggery Wallpapers

Help






















